RenderStudio

Studio-grade Unturned renders, made entirely inside the game. Pose, dress and light any character or item, then export a clean, high-res PNG. No Blender, no exporting, no pain.

Framing01 / 09
Pose anything
In-game

Pose anything In-game

Spawn any weapon, item, vehicle or character, then rotate, aim and frame it with a live gizmo. What you line up is the shot.

Attachments02 / 09
Bolt on attachments

Bolt on attachments

Build the weapon out exactly how you want it. Sights, barrels, grips and magazines all snap on live.

Skins03 / 09
Reskin and
Add mythicals

Reskin and Add mythicals

Apply any skin from within the game as well as any mythical.

Lighting04 / 09
Light it like a studio

Light it like a studio

Place and aim key, fill and ambient lights until the subject reads like a product shot, not a screenshot.

Background05 / 09
Any backdrop, even green-screen

Any backdrop, even green-screen

Set a colour, a scene, or a clean chroma key and pull the subject straight into your own composite.

Post-FX06 / 09
Grade the final frame

Grade the final frame

Dial in vignette, saturation and colour grade in-engine. The look is baked before you ever hit render.

Pose07 / 09
Pose characters limb by limb

Pose characters limb by limb

Every joint is yours. Set the hands, head and stance with per-limb gizmos, then dress the model head to toe.

Scene08 / 09
Stage a whole scene

Stage a whole scene

Characters, zombies, animals, vehicles and props share one stage. Build a portrait, not just a cut-out.

Templates09 / 09
Save it once, reuse it forever

Save it once, reuse it forever

Bank a favourite setup as a preset and recall the whole lighting and pose rig in a click for the next render.

Vehicles01 / 07
Vehicles

Vehicles

Cars, trucks, planes, boats. Spawn any ride, pose it on its wheels and shoot it clean.

Barricades02 / 07
Barricades

Barricades

Doors, walls, traps, beds, tables. Pull any player-placed buildable out and render it.

Animals03 / 07
Animals

Animals

Deer, wolves, the whole bestiary. Pose any animal and frame it like a nature plate.

Structures04 / 07
Structures

Structures

Floors, walls, pillars, stairs. Render any structure piece from the build menu.

Objects05 / 07
Objects

Objects

The large objects level editors place into a map. Pull one out and render it on its own.

Items06 / 07
Items

Items

Notes, tools, food, gear. Any inventory item, posed and lit on its own.

Weapons07 / 07
Weapons

Weapons

Every gun, melee and attachment. The thing Render Studio was built for in the first place.

Step 101 / 09
Request and download

Request and download

Enter your email in the bar below to get a one-time link. Open it and hit Download Render Studio to save the zip.

Step 202 / 09
Copy the module

Copy the module

Open the zip and copy the AMOX.Render.Studio folder inside. The LICENSE and README can stay behind.

Step 303 / 09
Paste it in Modules

Paste it in Modules

Drop the folder into the Unturned Modules folder, usually steamapps/common/Unturned/Modules.

Step 404 / 09
Open Steam properties

Open Steam properties

In your Steam library, right-click Unturned and click Properties.

Step 505 / 09
Disable BattlEye

Disable BattlEye

Under Launch Options, set the Selected Launch Option to Play without BattlEye Anti-Cheat so the module can load.

Step 606 / 09
Open it in Unturned

Open it in Unturned

Launch Unturned and Render Studio appears in the main menu. Click it to open the editor.

Step 707 / 09
Set up a scene

Set up a scene

Pose your subject with the gizmo, then set clothing, lighting, background and framing from the tabs.

Step 808 / 09
Render the scene

Render the scene

Pick a format, PNG, WEBP or GIF, and hit Render to capture the shot.

Step 909 / 09
Check your renders folder

Check your renders folder

Your finished renders land in Unturned/AMOX/Render, ready to share or edit.